/************************************************* * Global RNG Source File * * (C) 1999-2007 The Botan Project * *************************************************/ #include "botan-1.6/include/rng.h" #include "botan-1.6/include/libstate.h" namespace Enctain { namespace Botan { namespace Global_RNG { /************************************************* * Get random bits from the global RNG * *************************************************/ void randomize(byte output[], u32bit size) { global_state().randomize(output, size); } /************************************************* * Get random bits from the global RNG * *************************************************/ byte random() { byte ret = 0; randomize(&ret, 1); return ret; } /************************************************* * Add entropy to the global RNG * *************************************************/ void add_entropy(const byte entropy[], u32bit size) { global_state().add_entropy(entropy, size); } /************************************************* * Add entropy to the global RNG * *************************************************/ void add_entropy(EntropySource& src, bool slow_poll) { global_state().add_entropy(src, slow_poll); } /************************************************* * Add an EntropySource to the RNG seed list * *************************************************/ void add_es(EntropySource* src, bool last) { global_state().add_entropy_source(src, last); } /************************************************* * Seed the global RNG * *************************************************/ u32bit seed(bool slow_poll, u32bit bits_to_get) { return global_state().seed_prng(slow_poll, bits_to_get); } } } }