#include <iostream>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "globals.h"
#include "scene.h"
#include "screen.h"
#include "defines.h"
#include "world.h"
#include "level.h"
#include "tile.h"
#include "resources.h"
Surface* img_distro[4];
World* World::current_ = 0;
World::World(const std::string& filename)
{
current_ = this;
level = new Level(filename);
tux.init();
set_defaults();
get_level()->load_gfx();
activate_bad_guys();
activate_particle_systems();
get_level()->load_song();
apply_bonuses();
scrolling_timer.init(true);
}
World::World(const std::string& subset, int level_nr)
{
current_ = this;
level = new Level(subset, level_nr);
tux.init();
set_defaults();
get_level()->load_gfx();
activate_bad_guys();
activate_particle_systems();
get_level()->load_song();
apply_bonuses();
scrolling_timer.init(true);
}
void
World::apply_bonuses()
{
switch (player_status.bonus)
{
case PlayerStatus::NO_BONUS:
break;
case PlayerStatus::FLOWER_BONUS:
tux.got_coffee = true;
case PlayerStatus::GROWUP_BONUS:
tux.size = BIG;
tux.base.height = 64;
tux.base.y -= 32;
break;
}
}
World::~World()
{
for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
delete *i;
for (ParticleSystems::iterator i = particle_systems.begin();
i != particle_systems.end(); ++i)
delete *i;
for (std::vector<BouncyDistro*>::iterator i = bouncy_distros.begin();
i != bouncy_distros.end(); ++i)
delete *i;
for (std::vector<BrokenBrick*>::iterator i = broken_bricks.begin();
i != broken_bricks.end(); ++i)
delete *i;
for (std::vector<BouncyBrick*>::iterator i = bouncy_bricks.begin();
i != bouncy_bricks.end(); ++i)
delete *i;
for (std::vector<FloatingScore*>::iterator i = floating_scores.begin();
i != floating_scores.end(); ++i)
delete *i;
delete level;
}
void
World::set_defaults()
{
scroll_x = 0;
player_status.score_multiplier = 1;
counting_distros = false;
distro_counter = 0;
currentmusic = LEVEL_MUSIC;
}
void
World::activate_bad_guys()
{
for (std::vector<BadGuyData>::iterator i = level->badguy_data.begin();
i != level->badguy_data.end();
++i)
{
add_bad_guy(i->x, i->y, i->kind, i->stay_on_platform);
}
}
void
World::activate_particle_systems()
{
if (level->particle_system == "clouds")
{
particle_systems.push_back(new CloudParticleSystem);
}
else if (level->particle_system == "snow")
{
particle_systems.push_back(new SnowParticleSystem);
}
else if (level->particle_system != "")
{
st_abort("unknown particle system specified in level", "");
}
}
void
World::draw()
{
int y,x;
if(level->img_bkgd)
{
int s = (int)((float)scroll_x * ((float)level->bkgd_speed/100.0f)) % screen->w;
level->img_bkgd->draw_part(s, 0,0,0,level->img_bkgd->w - s, level->img_bkgd->h);
level->img_bkgd->draw_part(0, 0,screen->w - s ,0,s,level->img_bkgd->h);
}
else
{
drawgradient(level->bkgd_top, level->bkgd_bottom);
}
std::vector<ParticleSystem*>::iterator p;
for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
{
(*p)->draw(scroll_x, 0, 0);
}
for (y = 0; y < 15; ++y)
{
for (x = 0; x < 21; ++x)
{
Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
level->bg_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
}
}
for (y = 0; y < 15; ++y)
{
for (x = 0; x < 21; ++x)
{
Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
level->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
}
}
for (unsigned int i = 0; i < bouncy_bricks.size(); ++i)
bouncy_bricks[i]->draw();
for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
(*i)->draw();
tux.draw();
for (unsigned int i = 0; i < bullets.size(); ++i)
bullets[i].draw();
for (unsigned int i = 0; i < floating_scores.size(); ++i)
floating_scores[i]->draw();
for (unsigned int i = 0; i < upgrades.size(); ++i)
upgrades[i].draw();
for (unsigned int i = 0; i < bouncy_distros.size(); ++i)
bouncy_distros[i]->draw();
for (unsigned int i = 0; i < broken_bricks.size(); ++i)
broken_bricks[i]->draw();
for (y = 0; y < 15; ++y)
{
for (x = 0; x < 21; ++x)
{
Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
level->fg_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
}
}
for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
{
(*p)->draw(scroll_x, 0, 1);
}
}
void
World::action(double frame_ratio)
{
tux.action(frame_ratio);
tux.check_bounds(level->back_scrolling, (bool)level->hor_autoscroll_speed);
scrolling(frame_ratio);
for (unsigned int i = 0; i < bouncy_distros.size(); i++)
bouncy_distros[i]->action(frame_ratio);
for (unsigned int i = 0; i < broken_bricks.size(); i++)
broken_bricks[i]->action(frame_ratio);
for (unsigned int i = 0; i < bouncy_bricks.size(); i++)
bouncy_bricks[i]->action(frame_ratio);
for (unsigned int i = 0; i < floating_scores.size(); i++)
floating_scores[i]->action(frame_ratio);
for (unsigned int i = 0; i < bullets.size(); ++i)
bullets[i].action(frame_ratio);
for (unsigned int i = 0; i < upgrades.size(); i++)
upgrades[i].action(frame_ratio);
for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
(*i)->action(frame_ratio);
std::vector<ParticleSystem*>::iterator p;
for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
{
(*p)->simulate(frame_ratio);
}
collision_handler();
for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end();
) {
if ((*i)->is_removable()) {
delete *i;
i = bad_guys.erase(i);
} else {
++i;
}
}
}
#define X_SPACE (400-16)
#define CHANGE_DIR_SCROLL_SPEED 2000
void World::scrolling(double frame_ratio)
{
if(level->hor_autoscroll_speed)
{
scroll_x += level->hor_autoscroll_speed * frame_ratio;
return;
}
int tux_pos_x = (int)(tux.base.x + (tux.base.width/2));
if (level->back_scrolling || debug_mode)
{
if(tux.old_dir != tux.dir && level->back_scrolling)
scrolling_timer.start(CHANGE_DIR_SCROLL_SPEED);
if(scrolling_timer.check())
{
float final_scroll_x;
if (tux.physic.get_velocity_x() > 0)
final_scroll_x = tux_pos_x - (screen->w - X_SPACE);
else if (tux.physic.get_velocity_x() < 0)
final_scroll_x = tux_pos_x - X_SPACE;
else
{
if (tux.dir == RIGHT)
final_scroll_x = tux_pos_x - (screen->w - X_SPACE);
else if (tux.dir == LEFT && level->back_scrolling)
final_scroll_x = tux_pos_x - X_SPACE;
}
scroll_x += (final_scroll_x - scroll_x)
/ (frame_ratio * (CHANGE_DIR_SCROLL_SPEED / 100))
+ (tux.physic.get_velocity_x() * frame_ratio + tux.physic.get_acceleration_x() * frame_ratio * frame_ratio);
}
else
{
if (tux.physic.get_velocity_x() > 0 && scroll_x < tux_pos_x - (screen->w - X_SPACE))
scroll_x = tux_pos_x - (screen->w - X_SPACE);
else if (tux.physic.get_velocity_x() < 0 && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling)
scroll_x = tux_pos_x - X_SPACE;
else
{
if (tux.dir == RIGHT && scroll_x < tux_pos_x - (screen->w - X_SPACE))
scroll_x = tux_pos_x - (screen->w - X_SPACE);
else if (tux.dir == LEFT && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling)
scroll_x = tux_pos_x - X_SPACE;
}
}
}
else
{
if (tux.physic.get_velocity_x() > 0 && scroll_x < tux_pos_x - (screen->w - X_SPACE))
scroll_x = tux_pos_x - (screen->w - X_SPACE);
else if (tux.physic.get_velocity_x() < 0 && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling)
scroll_x = tux_pos_x - X_SPACE;
else
{
if (tux.dir == RIGHT && scroll_x < tux_pos_x - (screen->w - X_SPACE))
scroll_x = tux_pos_x - (screen->w - X_SPACE);
else if (tux.dir == LEFT && scroll_x > tux_pos_x - X_SPACE && level->back_scrolling)
scroll_x = tux_pos_x - X_SPACE;
}
}
if(scroll_x < 0)
scroll_x = 0;
if(scroll_x > level->width * 32 - screen->w)
scroll_x = level->width * 32 - screen->w;
}
void
World::collision_handler()
{
for(unsigned int i = 0; i < bullets.size(); ++i)
{
for (BadGuys::iterator j = bad_guys.begin(); j != bad_guys.end(); ++j)
{
if((*j)->dying != DYING_NOT)
continue;
if(rectcollision(bullets[i].base, (*j)->base))
{
(*j)->collision(0, CO_BULLET);
bullets[i].collision(CO_BADGUY);
break;
}
}
}
for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
{
if((*i)->dying != DYING_NOT)
continue;
BadGuys::iterator j = i;
++j;
for (; j != bad_guys.end(); ++j)
{
if(j == i || (*j)->dying != DYING_NOT)
continue;
if(rectcollision((*i)->base, (*j)->base))
{
(*j)->collision(*i, CO_BADGUY);
(*i)->collision(*j, CO_BADGUY);
}
}
}
if(tux.dying != DYING_NOT) return;
for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
{
if((*i)->dying != DYING_NOT)
continue;
if(rectcollision_offset((*i)->base, tux.base, 0, 0))
{
if (tux.previous_base.y < tux.base.y &&
tux.previous_base.y + tux.previous_base.height
< (*i)->base.y + (*i)->base.height/2
&& !tux.invincible_timer.started())
{
(*i)->collision(&tux, CO_PLAYER, COLLISION_SQUISH);
}
else
{
tux.collision(*i, CO_BADGUY);
(*i)->collision(&tux, CO_PLAYER, COLLISION_NORMAL);
}
}
}
for(unsigned int i = 0; i < upgrades.size(); ++i)
{
if(rectcollision(upgrades[i].base, tux.base))
{
upgrades[i].collision(&tux, CO_PLAYER, COLLISION_NORMAL);
}
}
}
void
World::add_score(float x, float y, int s)
{
player_status.score += s;
FloatingScore* new_floating_score = new FloatingScore();
new_floating_score->init(x,y,s);
floating_scores.push_back(new_floating_score);
}
void
World::add_bouncy_distro(float x, float y)
{
BouncyDistro* new_bouncy_distro = new BouncyDistro();
new_bouncy_distro->init(x,y);
bouncy_distros.push_back(new_bouncy_distro);
}
void
World::add_broken_brick(Tile* tile, float x, float y)
{
add_broken_brick_piece(tile, x, y, -1, -4);
add_broken_brick_piece(tile, x, y + 16, -1.5, -3);
add_broken_brick_piece(tile, x + 16, y, 1, -4);
add_broken_brick_piece(tile, x + 16, y + 16, 1.5, -3);
}
void
World::add_broken_brick_piece(Tile* tile, float x, float y, float xm, float ym)
{
BrokenBrick* new_broken_brick = new BrokenBrick();
new_broken_brick->init(tile, x, y, xm, ym);
broken_bricks.push_back(new_broken_brick);
}
void
World::add_bouncy_brick(float x, float y)
{
BouncyBrick* new_bouncy_brick = new BouncyBrick();
new_bouncy_brick->init(x,y);
bouncy_bricks.push_back(new_bouncy_brick);
}
BadGuy*
World::add_bad_guy(float x, float y, BadGuyKind kind, bool stay_on_platform)
{
BadGuy* badguy = new BadGuy(x,y,kind, stay_on_platform);
bad_guys.push_back(badguy);
return badguy;
}
void
World::add_upgrade(float x, float y, Direction dir, UpgradeKind kind)
{
Upgrade new_upgrade;
new_upgrade.init(x,y,dir,kind);
upgrades.push_back(new_upgrade);
}
void
World::add_bullet(float x, float y, float xm, Direction dir)
{
if(bullets.size() > MAX_BULLETS-1)
return;
Bullet new_bullet;
new_bullet.init(x,y,xm,dir);
bullets.push_back(new_bullet);
play_sound(sounds[SND_SHOOT], SOUND_CENTER_SPEAKER);
}
void
World::play_music(int musictype)
{
currentmusic = musictype;
switch(currentmusic) {
case HURRYUP_MUSIC:
music_manager->play_music(get_level()->get_level_music_fast());
break;
case LEVEL_MUSIC:
music_manager->play_music(get_level()->get_level_music());
break;
case HERRING_MUSIC:
music_manager->play_music(herring_song);
break;
default:
music_manager->halt_music();
break;
}
}
int
World::get_music_type()
{
return currentmusic;
}
void
World::trybreakbrick(float x, float y, bool small, Direction col_side)
{
Level* plevel = get_level();
Tile* tile = gettile(x, y);
if (tile->brick)
{
if (tile->data > 0)
{
add_bouncy_distro(((int)(x + 1) / 32) * 32,
(int)(y / 32) * 32);
if (!counting_distros)
{
counting_distros = true;
distro_counter = 5;
}
else
{
distro_counter--;
}
if (distro_counter <= 0)
{
counting_distros = false;
plevel->change(x, y, TM_IA, tile->next_tile);
}
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
player_status.score = player_status.score + SCORE_DISTRO;
player_status.distros++;
}
else if (!small)
{
plevel->change(x, y, TM_IA, tile->next_tile);
add_broken_brick(tile,
((int)(x + 1) / 32) * 32,
(int)(y / 32) * 32);
play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
player_status.score = player_status.score + SCORE_BRICK;
}
}
else if(tile->fullbox)
tryemptybox(x, y, col_side);
}
void
World::tryemptybox(float x, float y, Direction col_side)
{
Tile* tile = gettile(x,y);
if (!tile->fullbox)
return;
if(col_side == LEFT)
col_side = RIGHT;
else
col_side = LEFT;
int posx = ((int)(x+1) / 32) * 32;
int posy = (int)(y/32) * 32 - 32;
switch(tile->data)
{
case 1:
add_bouncy_distro(posx, posy);
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
player_status.score = player_status.score + SCORE_DISTRO;
player_status.distros++;
break;
case 2:
if (tux.size == SMALL)
add_upgrade(posx, posy, col_side, UPGRADE_GROWUP);
else
add_upgrade(posx, posy, col_side, UPGRADE_ICEFLOWER);
play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
break;
case 3:
add_upgrade(posx, posy, col_side, UPGRADE_HERRING);
break;
case 4:
add_upgrade(posx, posy, col_side, UPGRADE_1UP);
break;
default:
break;
}
level->change(x, y, TM_IA, tile->next_tile);
}
void
World::trygrabdistro(float x, float y, int bounciness)
{
Tile* tile = gettile(x, y);
if (tile && tile->distro)
{
level->change(x, y, TM_IA, tile->next_tile);
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
if (bounciness == BOUNCE)
{
add_bouncy_distro(((int)(x + 1) / 32) * 32,
(int)(y / 32) * 32);
}
player_status.score = player_status.score + SCORE_DISTRO;
player_status.distros++;
}
}
void
World::trybumpbadguy(float x, float y)
{
for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
{
if ((*i)->base.x >= x - 32 && (*i)->base.x <= x + 32 &&
(*i)->base.y >= y - 16 && (*i)->base.y <= y + 16)
{
(*i)->collision(&tux, CO_PLAYER, COLLISION_BUMP);
}
}
for (unsigned int i = 0; i < upgrades.size(); i++)
{
if (upgrades[i].base.height == 32 &&
upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 &&
upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16)
{
upgrades[i].collision(&tux, CO_PLAYER, COLLISION_BUMP);
}
}
}