slouken@libsdl.org
#include "SDL_config.h"
#include "SDL_mutex.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_blit.h"
#include "SDL_sysvideo.h"
#include "SDL_cursor_c.h"
#include "SDL_pixels_c.h"
#include "default_cursor.h"
#include "../events/SDL_sysevents.h"
#include "../events/SDL_events_c.h"
volatile int SDL_cursorstate = CURSOR_VISIBLE;
SDL_Cursor *SDL_cursor = NULL;
static SDL_Cursor *SDL_defcursor = NULL;
SDL_mutex *SDL_cursorlock = NULL;
void SDL_CursorQuit(void)
{
if ( SDL_cursor != NULL ) {
SDL_Cursor *cursor;
SDL_cursorstate &= ~CURSOR_VISIBLE;
if ( SDL_cursor != SDL_defcursor ) {
SDL_FreeCursor(SDL_cursor);
}
SDL_cursor = NULL;
if ( SDL_defcursor != NULL ) {
cursor = SDL_defcursor;
SDL_defcursor = NULL;
SDL_FreeCursor(cursor);
}
}
if ( SDL_cursorlock != NULL ) {
SDL_DestroyMutex(SDL_cursorlock);
SDL_cursorlock = NULL;
}
}
int SDL_CursorInit(Uint32 multithreaded)
{
#ifndef IPOD
SDL_cursorstate = CURSOR_VISIBLE;
#endif
if ( SDL_defcursor == NULL ) {
SDL_defcursor = SDL_CreateCursor(default_cdata, default_cmask,
DEFAULT_CWIDTH, DEFAULT_CHEIGHT,
DEFAULT_CHOTX, DEFAULT_CHOTY);
SDL_SetCursor(SDL_defcursor);
}
if ( multithreaded ) {
SDL_cursorlock = SDL_CreateMutex();
}
return(0);
}
#ifndef SDL_LockCursor
void SDL_LockCursor(void)
{
if ( SDL_cursorlock ) {
SDL_mutexP(SDL_cursorlock);
}
}
#endif
#ifndef SDL_UnlockCursor
void SDL_UnlockCursor(void)
{
if ( SDL_cursorlock ) {
SDL_mutexV(SDL_cursorlock);
}
}
#endif
SDL_Cursor * SDL_CreateCursor (Uint8 *data, Uint8 *mask,
int w, int h, int hot_x, int hot_y)
{
SDL_VideoDevice *video = current_video;
int savelen;
int i;
SDL_Cursor *cursor;
w = ((w+7)&~7);
if ( (hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h) ) {
SDL_SetError("Cursor hot spot doesn't lie within cursor");
return(NULL);
}
cursor = (SDL_Cursor *)SDL_malloc(sizeof *cursor);
if ( cursor == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
savelen = (w*4)*h;
cursor->area.x = 0;
cursor->area.y = 0;
cursor->area.w = w;
cursor->area.h = h;
cursor->hot_x = hot_x;
cursor->hot_y = hot_y;
cursor->data = (Uint8 *)SDL_malloc((w/8)*h*2);
cursor->mask = cursor->data+((w/8)*h);
cursor->save[0] = (Uint8 *)SDL_malloc(savelen*2);
cursor->save[1] = cursor->save[0] + savelen;
cursor->wm_cursor = NULL;
if ( ! cursor->data || ! cursor->save[0] ) {
SDL_FreeCursor(cursor);
SDL_OutOfMemory();
return(NULL);
}
for ( i=((w/8)*h)-1; i>=0; --i ) {
cursor->data[i] = data[i];
cursor->mask[i] = mask[i] | data[i];
}
SDL_memset(cursor->save[0], 0, savelen*2);
if ( video->CreateWMCursor ) {
cursor->wm_cursor = video->CreateWMCursor(video, data, mask,
w, h, hot_x, hot_y);
} else {
cursor->wm_cursor = NULL;
}
return(cursor);
}
void SDL_SetCursor (SDL_Cursor *cursor)
{
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
if ( ! video ) {
return;
}
SDL_LockCursor();
if ( cursor && (cursor != SDL_cursor) ) {
if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
SDL_EraseCursor(SDL_VideoSurface);
} else if ( video->MoveWMCursor ) {
if ( SDL_cursor ) {
video->ShowWMCursor(this, NULL);
}
}
SDL_cursor = cursor;
}
if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) {
if ( SDL_cursor->wm_cursor &&
video->ShowWMCursor(this, SDL_cursor->wm_cursor) ) {
SDL_cursorstate &= ~CURSOR_USINGSW;
} else {
SDL_cursorstate |= CURSOR_USINGSW;
if ( video->ShowWMCursor ) {
video->ShowWMCursor(this, NULL);
}
{ int x, y;
SDL_GetMouseState(&x, &y);
SDL_cursor->area.x = (x - SDL_cursor->hot_x);
SDL_cursor->area.y = (y - SDL_cursor->hot_y);
}
SDL_DrawCursor(SDL_VideoSurface);
}
} else {
if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) {
SDL_EraseCursor(SDL_VideoSurface);
} else {
if ( video ) {
video->ShowWMCursor(this, NULL);
}
}
}
SDL_UnlockCursor();
}
SDL_Cursor * SDL_GetCursor (void)
{
return(SDL_cursor);
}
void SDL_FreeCursor (SDL_Cursor *cursor)
{
if ( cursor ) {
if ( cursor == SDL_cursor ) {
SDL_SetCursor(SDL_defcursor);
}
if ( cursor != SDL_defcursor ) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
if ( cursor->data ) {
SDL_free(cursor->data);
}
if ( cursor->save[0] ) {
SDL_free(cursor->save[0]);
}
if ( video && cursor->wm_cursor ) {
video->FreeWMCursor(this, cursor->wm_cursor);
}
SDL_free(cursor);
}
}
}
int SDL_ShowCursor (int toggle)
{
int showing;
showing = (SDL_cursorstate & CURSOR_VISIBLE);
if ( toggle >= 0 ) {
SDL_LockCursor();
if ( toggle ) {
SDL_cursorstate |= CURSOR_VISIBLE;
} else {
SDL_cursorstate &= ~CURSOR_VISIBLE;
}
SDL_UnlockCursor();
if ( (SDL_cursorstate & CURSOR_VISIBLE) != showing ) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
SDL_SetCursor(NULL);
if ( video && video->CheckMouseMode ) {
video->CheckMouseMode(this);
}
}
} else {
;
}
return(showing ? 1 : 0);
}
void SDL_WarpMouse (Uint16 x, Uint16 y)
{
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
if ( !video || !SDL_PublicSurface ) {
SDL_SetError("A video mode must be set before warping mouse");
return;
}
if (this->screen->pitch == 0) {
x += this->screen->offset / this->screen->format->BytesPerPixel;
y += this->screen->offset;
} else {
x += (this->screen->offset % this->screen->pitch) /
this->screen->format->BytesPerPixel;
y += (this->screen->offset / this->screen->pitch);
}
if ( video->WarpWMCursor ) {
video->WarpWMCursor(this, x, y);
} else {
SDL_PrivateMouseMotion(0, 0, x, y);
}
}
void SDL_MoveCursor(int x, int y)
{
SDL_VideoDevice *video = current_video;
if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
SDL_LockCursor();
SDL_EraseCursor(SDL_VideoSurface);
SDL_cursor->area.x = (x - SDL_cursor->hot_x);
SDL_cursor->area.y = (y - SDL_cursor->hot_y);
SDL_DrawCursor(SDL_VideoSurface);
SDL_UnlockCursor();
} else if ( video->MoveWMCursor ) {
video->MoveWMCursor(video, x, y);
}
}
static int palette_changed = 1;
static Uint8 pixels8[2];
void SDL_CursorPaletteChanged(void)
{
palette_changed = 1;
}
void SDL_MouseRect(SDL_Rect *area)
{
int clip_diff;
*area = SDL_cursor->area;
if ( area->x < 0 ) {
area->w += area->x;
area->x = 0;
}
if ( area->y < 0 ) {
area->h += area->y;
area->y = 0;
}
clip_diff = (area->x+area->w)-SDL_VideoSurface->w;
if ( clip_diff > 0 ) {
area->w = area->w < clip_diff ? 0 : area->w-clip_diff;
}
clip_diff = (area->y+area->h)-SDL_VideoSurface->h;
if ( clip_diff > 0 ) {
area->h = area->h < clip_diff ? 0 : area->h-clip_diff;
}
}
static void SDL_DrawCursorFast(SDL_Surface *screen, SDL_Rect *area)
{
const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 };
int i, w, h;
Uint8 *data, datab;
Uint8 *mask, maskb;
data = SDL_cursor->data + area->y * SDL_cursor->area.w/8;
mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8;
switch (screen->format->BytesPerPixel) {
case 1: {
Uint8 *dst;
int dstskip;
if ( palette_changed ) {
pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255);
pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0);
palette_changed = 0;
}
dst = (Uint8 *)screen->pixels +
(SDL_cursor->area.y+area->y)*screen->pitch +
SDL_cursor->area.x;
dstskip = screen->pitch-area->w;
for ( h=area->h; h; h-- ) {
for ( w=area->w/8; w; w-- ) {
maskb = *mask++;
datab = *data++;
for ( i=0; i<8; ++i ) {
if ( maskb & 0x80 ) {
*dst = pixels8[datab>>7];
}
maskb <<= 1;
datab <<= 1;
dst++;
}
}
dst += dstskip;
}
}
break;
case 2: {
Uint16 *dst;
int dstskip;
dst = (Uint16 *)screen->pixels +
(SDL_cursor->area.y+area->y)*screen->pitch/2 +
SDL_cursor->area.x;
dstskip = (screen->pitch/2)-area->w;
for ( h=area->h; h; h-- ) {
for ( w=area->w/8; w; w-- ) {
maskb = *mask++;
datab = *data++;
for ( i=0; i<8; ++i ) {
if ( maskb & 0x80 ) {
*dst = (Uint16)pixels[datab>>7];
}
maskb <<= 1;
datab <<= 1;
dst++;
}
}
dst += dstskip;
}
}
break;
case 3: {
Uint8 *dst;
int dstskip;
dst = (Uint8 *)screen->pixels +
(SDL_cursor->area.y+area->y)*screen->pitch +
SDL_cursor->area.x*3;
dstskip = screen->pitch-area->w*3;
for ( h=area->h; h; h-- ) {
for ( w=area->w/8; w; w-- ) {
maskb = *mask++;
datab = *data++;
for ( i=0; i<8; ++i ) {
if ( maskb & 0x80 ) {
SDL_memset(dst,pixels[datab>>7],3);
}
maskb <<= 1;
datab <<= 1;
dst += 3;
}
}
dst += dstskip;
}
}
break;
case 4: {
Uint32 *dst;
int dstskip;
dst = (Uint32 *)screen->pixels +
(SDL_cursor->area.y+area->y)*screen->pitch/4 +
SDL_cursor->area.x;
dstskip = (screen->pitch/4)-area->w;
for ( h=area->h; h; h-- ) {
for ( w=area->w/8; w; w-- ) {
maskb = *mask++;
datab = *data++;
for ( i=0; i<8; ++i ) {
if ( maskb & 0x80 ) {
*dst = pixels[datab>>7];
}
maskb <<= 1;
datab <<= 1;
dst++;
}
}
dst += dstskip;
}
}
break;
}
}
static void SDL_DrawCursorSlow(SDL_Surface *screen, SDL_Rect *area)
{
const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 };
int h;
int x, minx, maxx;
Uint8 *data, datab = 0;
Uint8 *mask, maskb = 0;
Uint8 *dst;
int dstbpp, dstskip;
data = SDL_cursor->data + area->y * SDL_cursor->area.w/8;
mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8;
dstbpp = screen->format->BytesPerPixel;
dst = (Uint8 *)screen->pixels +
(SDL_cursor->area.y+area->y)*screen->pitch +
SDL_cursor->area.x*dstbpp;
dstskip = screen->pitch-SDL_cursor->area.w*dstbpp;
minx = area->x;
maxx = area->x+area->w;
if ( screen->format->BytesPerPixel == 1 ) {
if ( palette_changed ) {
pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255);
pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0);
palette_changed = 0;
}
for ( h=area->h; h; h-- ) {
for ( x=0; x<SDL_cursor->area.w; ++x ) {
if ( (x%8) == 0 ) {
maskb = *mask++;
datab = *data++;
}
if ( (x >= minx) && (x < maxx) ) {
if ( maskb & 0x80 ) {
SDL_memset(dst, pixels8[datab>>7], dstbpp);
}
}
maskb <<= 1;
datab <<= 1;
dst += dstbpp;
}
dst += dstskip;
}
} else {
for ( h=area->h; h; h-- ) {
for ( x=0; x<SDL_cursor->area.w; ++x ) {
if ( (x%8) == 0 ) {
maskb = *mask++;
datab = *data++;
}
if ( (x >= minx) && (x < maxx) ) {
if ( maskb & 0x80 ) {
SDL_memset(dst, pixels[datab>>7], dstbpp);
}
}
maskb <<= 1;
datab <<= 1;
dst += dstbpp;
}
dst += dstskip;
}
}
}
static void SDL_ConvertCursorSave(SDL_Surface *screen, int w, int h)
{
SDL_BlitInfo info;
SDL_loblit RunBlit;
if ( screen->map->dst != SDL_VideoSurface ) {
return;
}
info.s_pixels = SDL_cursor->save[1];
info.s_width = w;
info.s_height = h;
info.s_skip = 0;
info.d_pixels = SDL_cursor->save[0];
info.d_width = w;
info.d_height = h;
info.d_skip = 0;
info.aux_data = screen->map->sw_data->aux_data;
info.src = screen->format;
info.table = screen->map->table;
info.dst = SDL_VideoSurface->format;
RunBlit = screen->map->sw_data->blit;
RunBlit(&info);
}
void SDL_DrawCursorNoLock(SDL_Surface *screen)
{
SDL_Rect area;
SDL_MouseRect(&area);
if ( (area.w == 0) || (area.h == 0) ) {
return;
}
{ int w, h, screenbpp;
Uint8 *src, *dst;
screenbpp = screen->format->BytesPerPixel;
if ( (screen == SDL_VideoSurface) ||
FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) {
dst = SDL_cursor->save[0];
} else {
dst = SDL_cursor->save[1];
}
src = (Uint8 *)screen->pixels + area.y * screen->pitch +
area.x * screenbpp;
w = area.w*screenbpp;
h = area.h;
while ( h-- ) {
SDL_memcpy(dst, src, w);
dst += w;
src += screen->pitch;
}
}
area.x -= SDL_cursor->area.x;
area.y -= SDL_cursor->area.y;
if ( (area.x == 0) && (area.w == SDL_cursor->area.w) ) {
SDL_DrawCursorFast(screen, &area);
} else {
SDL_DrawCursorSlow(screen, &area);
}
}
void SDL_DrawCursor(SDL_Surface *screen)
{
if ( screen == NULL ) {
return;
}
if ( SDL_MUSTLOCK(screen) ) {
if ( SDL_LockSurface(screen) < 0 ) {
return;
}
}
SDL_DrawCursorNoLock(screen);
if ( SDL_MUSTLOCK(screen) ) {
SDL_UnlockSurface(screen);
}
if ( (screen == SDL_VideoSurface) &&
((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
SDL_Rect area;
SDL_MouseRect(&area);
if ( video->UpdateRects ) {
video->UpdateRects(this, 1, &area);
}
}
}
void SDL_EraseCursorNoLock(SDL_Surface *screen)
{
SDL_Rect area;
SDL_MouseRect(&area);
if ( (area.w == 0) || (area.h == 0) ) {
return;
}
{ int w, h, screenbpp;
Uint8 *src, *dst;
screenbpp = screen->format->BytesPerPixel;
if ( (screen == SDL_VideoSurface) ||
FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) {
src = SDL_cursor->save[0];
} else {
src = SDL_cursor->save[1];
}
dst = (Uint8 *)screen->pixels + area.y * screen->pitch +
area.x * screenbpp;
w = area.w*screenbpp;
h = area.h;
while ( h-- ) {
SDL_memcpy(dst, src, w);
src += w;
dst += screen->pitch;
}
if ( src > SDL_cursor->save[1] ) {
SDL_ConvertCursorSave(screen, area.w, area.h);
}
}
}
void SDL_EraseCursor(SDL_Surface *screen)
{
if ( screen == NULL ) {
return;
}
if ( SDL_MUSTLOCK(screen) ) {
if ( SDL_LockSurface(screen) < 0 ) {
return;
}
}
SDL_EraseCursorNoLock(screen);
if ( SDL_MUSTLOCK(screen) ) {
SDL_UnlockSurface(screen);
}
if ( (screen == SDL_VideoSurface) &&
((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) {
SDL_VideoDevice *video = current_video;
SDL_VideoDevice *this = current_video;
SDL_Rect area;
SDL_MouseRect(&area);
if ( video->UpdateRects ) {
video->UpdateRects(this, 1, &area);
}
}
}
FIXME:
void SDL_ResetCursor(void)
{
int savelen;
if ( SDL_cursor ) {
savelen = SDL_cursor->area.w*4*SDL_cursor->area.h;
SDL_cursor->area.x = 0;
SDL_cursor->area.y = 0;
SDL_memset(SDL_cursor->save[0], 0, savelen);
}
}