slouken@libsdl.org
#include "SDL_config.h"
#if defined(SDL_TIMER_SDI)
#include "SDL_timer.h"
#include "../SDL_timer_c.h"
#include <l4/schedule.h>
#include <l4/ipc.h>
static L4_Clock_t start;
void SDL_StartTicks()
{
start = L4_SystemClock();
}
Uint32 SDL_GetTicks()
{
L4_Clock_t now = L4_SystemClock();
Uint32 result = (Uint32) ((now.raw - start.raw) / 1000);
return result;
}
void SDL_Delay (Uint32 ms)
{
L4_Word64_t usecs = ((L4_Word64_t) ms) * 1000;
if (usecs == 0) usecs = 1;
L4_Sleep(L4_TimePeriod(usecs));
}
#include "SDL_thread.h"
static int timer_alive = 0;
static SDL_Thread *timer = NULL;
static int RunTimer(void *unused)
{
while ( timer_alive ) {
if ( SDL_timer_running ) {
SDL_ThreadedTimerCheck();
}
SDL_Delay(1);
}
return(0);
}
int SDL_SYS_TimerInit(void)
{
timer_alive = 1;
timer = SDL_CreateThread(RunTimer, NULL);
if ( timer == NULL )
return(-1);
return(SDL_SetTimerThreaded(1));
}
void SDL_SYS_TimerQuit(void)
{
timer_alive = 0;
if ( timer ) {
SDL_WaitThread(timer, NULL);
timer = NULL;
}
}
int SDL_SYS_StartTimer(void)
{
SDL_SetError("Internal logic error: threaded timer in use");
return(-1);
}
void SDL_SYS_StopTimer(void)
{
return;
}
#endif