slouken@libsdl.org
#include "SDL_config.h"
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "../video/SDL_cursor_c.h"
#include "../video/SDL_sysvideo.h"
static Sint16 SDL_MouseX = 0;
static Sint16 SDL_MouseY = 0;
static Sint16 SDL_DeltaX = 0;
static Sint16 SDL_DeltaY = 0;
static Uint8 SDL_ButtonState = 0;
int SDL_MouseInit(void)
{
SDL_MouseX = 0;
SDL_MouseY = 0;
SDL_DeltaX = 0;
SDL_DeltaY = 0;
SDL_ButtonState = 0;
return(0);
}
void SDL_MouseQuit(void)
{
}
void SDL_ResetMouse(void)
{
Uint8 i;
for ( i = 0; i < sizeof(SDL_ButtonState)*8; ++i ) {
if ( SDL_ButtonState & SDL_BUTTON(i) ) {
SDL_PrivateMouseButton(SDL_RELEASED, i, 0, 0);
}
}
}
Uint8 SDL_GetMouseState (int *x, int *y)
{
if ( x ) {
*x = SDL_MouseX;
}
if ( y ) {
*y = SDL_MouseY;
}
return(SDL_ButtonState);
}
Uint8 SDL_GetRelativeMouseState (int *x, int *y)
{
if ( x )
*x = SDL_DeltaX;
if ( y )
*y = SDL_DeltaY;
SDL_DeltaX = 0;
SDL_DeltaY = 0;
return(SDL_ButtonState);
}
static void ClipOffset(Sint16 *x, Sint16 *y)
{
if ( SDL_VideoSurface->offset ) {
*y -= SDL_VideoSurface->offset/SDL_VideoSurface->pitch;
*x -= (SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
SDL_VideoSurface->format->BytesPerPixel;
}
}
int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y)
{
int posted;
Uint16 X, Y;
Sint16 Xrel;
Sint16 Yrel;
if ( SDL_VideoSurface == NULL ) {
return(0);
}
if ( ! buttonstate ) {
buttonstate = SDL_ButtonState;
}
Xrel = x;
Yrel = y;
if ( relative ) {
x = (SDL_MouseX+x);
y = (SDL_MouseY+y);
} else {
ClipOffset(&x, &y);
}
if ( x < 0 )
X = 0;
else
if ( x >= SDL_VideoSurface->w )
X = SDL_VideoSurface->w-1;
else
X = (Uint16)x;
if ( y < 0 )
Y = 0;
else
if ( y >= SDL_VideoSurface->h )
Y = SDL_VideoSurface->h-1;
else
Y = (Uint16)y;
if ( ! relative ) {
Xrel = X-SDL_MouseX;
Yrel = Y-SDL_MouseY;
}
if ( ! Xrel && ! Yrel ) {
#if 0
printf("Mouse event didn't change state - dropped!\n");
#endif
return(0);
}
SDL_ButtonState = buttonstate;
SDL_MouseX = X;
SDL_MouseY = Y;
SDL_DeltaX += Xrel;
SDL_DeltaY += Yrel;
SDL_MoveCursor(SDL_MouseX, SDL_MouseY);
posted = 0;
if ( SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE ) {
SDL_Event event;
SDL_memset(&event, 0, sizeof(event));
event.type = SDL_MOUSEMOTION;
event.motion.state = buttonstate;
event.motion.x = X;
event.motion.y = Y;
event.motion.xrel = Xrel;
event.motion.yrel = Yrel;
if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
posted = 1;
SDL_PushEvent(&event);
}
}
return(posted);
}
int SDL_PrivateMouseButton(Uint8 state, Uint8 button, Sint16 x, Sint16 y)
{
SDL_Event event;
int posted;
int move_mouse;
Uint8 buttonstate;
SDL_memset(&event, 0, sizeof(event));
if ( x || y ) {
ClipOffset(&x, &y);
move_mouse = 1;
if ( x < 0 )
x = 0;
else
if ( x >= SDL_VideoSurface->w )
x = SDL_VideoSurface->w-1;
if ( y < 0 )
y = 0;
else
if ( y >= SDL_VideoSurface->h )
y = SDL_VideoSurface->h-1;
} else {
move_mouse = 0;
}
if ( ! x )
x = SDL_MouseX;
if ( ! y )
y = SDL_MouseY;
buttonstate = SDL_ButtonState;
switch ( state ) {
case SDL_PRESSED:
event.type = SDL_MOUSEBUTTONDOWN;
buttonstate |= SDL_BUTTON(button);
break;
case SDL_RELEASED:
event.type = SDL_MOUSEBUTTONUP;
buttonstate &= ~SDL_BUTTON(button);
break;
default:
return(0);
}
SDL_ButtonState = buttonstate;
if ( move_mouse ) {
SDL_MouseX = x;
SDL_MouseY = y;
SDL_MoveCursor(SDL_MouseX, SDL_MouseY);
}
posted = 0;
if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
event.button.state = state;
event.button.button = button;
event.button.x = x;
event.button.y = y;
if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
posted = 1;
SDL_PushEvent(&event);
}
}
return(posted);
}