slouken@libsdl.org
icculus@icculus.org
#include "SDL_config.h"
#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_dummyaudio.h"
#define DUMMYAUD_DRIVER_NAME "dummy"
static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DUMMYAUD_WaitAudio(_THIS);
static void DUMMYAUD_PlayAudio(_THIS);
static Uint8 *DUMMYAUD_GetAudioBuf(_THIS);
static void DUMMYAUD_CloseAudio(_THIS);
static int DUMMYAUD_Available(void)
{
const char *envr = SDL_getenv("SDL_AUDIODRIVER");
if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) {
return(1);
}
return(0);
}
static void DUMMYAUD_DeleteDevice(SDL_AudioDevice *device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_AudioDevice *DUMMYAUD_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
if ( this ) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
SDL_free(this);
}
return(0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
this->OpenAudio = DUMMYAUD_OpenAudio;
this->WaitAudio = DUMMYAUD_WaitAudio;
this->PlayAudio = DUMMYAUD_PlayAudio;
this->GetAudioBuf = DUMMYAUD_GetAudioBuf;
this->CloseAudio = DUMMYAUD_CloseAudio;
this->freeme = DUMMYAUD_DeleteDevice;
return this;
}
AudioBootStrap DUMMYAUD_bootstrap = {
DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver",
DUMMYAUD_Available, DUMMYAUD_CreateDevice
};
static void DUMMYAUD_WaitAudio(_THIS)
{
if (this->hidden->initial_calls)
this->hidden->initial_calls--;
else
SDL_Delay(this->hidden->write_delay);
}
static void DUMMYAUD_PlayAudio(_THIS)
{
}
static Uint8 *DUMMYAUD_GetAudioBuf(_THIS)
{
return(this->hidden->mixbuf);
}
static void DUMMYAUD_CloseAudio(_THIS)
{
if ( this->hidden->mixbuf != NULL ) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
}
static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
float bytes_per_sec = 0.0f;
this->hidden->mixlen = spec->size;
this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
if ( this->hidden->mixbuf == NULL ) {
return(-1);
}
SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
bytes_per_sec = (float) (((spec->format & 0xFF) / 8) *
spec->channels * spec->freq);
this->hidden->initial_calls = 2;
this->hidden->write_delay =
(Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f);
return(0);
}